Sound Design Implementation

In this reel, several games that I worked on over the course of the last few years are displayed. I worked on different development teams for each game and established new workflow and sounds for games of varying genres. By doing the audio implementation myself, I learned more about spatialization of sound alongside forming the character of the scene. The skills applied are included by game within the reel.

Scene from The Last of Us project

Example of interactive audio environment in-game.

Sound redesign workflow

Snapshot of sound redesign workflow in Wwise.