Sound Design Implementation
In this reel, several games that I worked on over the course of the last few years are displayed. I worked on different development teams for each game and established new workflow and sounds for games of varying genres. By doing the audio implementation myself, I learned more about spatialization of sound alongside forming the character of the scene. The skills applied are included by game within the reel.
Example of interactive audio environment in-game.
Snapshot of sound redesign workflow in Wwise.